About: Matt Brannies

Product Designer
VR UI/UX Designer


Education

BFA Product Design (Magna Cum Laude)
University of Oregon
09/2021-06/2023
Product designers are the people who create the tools, transportation, computers, clothes, sofas, and sports equipment to fit the changing needs of people's lives. focusing on materials, idea generation, prototyping, and manufacturing.

MS Immersive Media Communications
University of Oregon
09/2023-06/2024 (Currently attending)
Immersive media—including virtual (VR), augmented (AR), and extended reality (XR)—and how to use these new technologies to solve social, environmental, and business problems.

Associate of Science (AS) degree
Portland Community Collage
2017-2020
A degree that covered math and other basic skills.

Experience

VR UI/UX internship
Spatial Ape, remote work
2023 to Present

● Helped create a brand style guide and appearance for the “Foundry” project
● Worked on developing a VR keyboard for the Foundry Project.
● Made the general layout and interaction for the login screen on Foundry.
● Worked with the rest of the team to verify all UI/UX adhered to brand standards.

Lead Fabrication Lab Technician
University of Oregon College of Design,
Portland OR
2022 to 2023

● Led regular orientation tours of the lab and taught students how to safely operate woodworking tools, laser cutters, and CNC tables
● Conducted regular preventative maintenance on all machinery to ensure proper function.
● Troubleshot and repaired any deficiencies in the Lab.

Laboratory Service Engineer
Lam Research in Tualatin, OR
2016 to 2020

● Set up and conducted research for new product configurations.
● Performs the set-up, calibration, testing, and troubleshooting of instruments and mechanical assemblies.
● Coordinates with other departments to ensure the smooth transition of all systems between each stage.
● Prepares technical reports summarizing findings and implements solutions to a variety of problems.
● Assisted in the integration of new products from the Pilot program into regular manufacturing.
● Trained and educated a transition team after the acquisition of systems by a new team.

USN Submarine Machinery Maintenance Mechanic
Portsmouth PNSY DET SD in San Diego, CA
2008 to 2016

● Oversaw education and training of lower-ranking department crew members.
● Provided leadership support for special projects.
● Repaired large machinery for numerous submarines using instruction from quality assurance packages.
● Provided operational support for submarines with general repair necessary for Western Pacific Deployment.
● Interviewed applicants for qualification advancement during the critical onboarding phase of new recruits.

Skills

3D Modeling

● Solidworks (CSWA)

CertID: C-3YDNZSF6KJ

● Rhino

● Blender

● V-Ray

● Keyshot

VR UI/UX

● Figma

● Unity

● Adobe Photoshop

● Adobe Illustrator

Other

● Communication

● Leadership

● Auditing/Quality Assurance

● Equipment Operator

● Emergency Response

● Inventory Management

Prototyping

● Extrusion 3d printing

● Resin 3d printing

● Laser cutter

● CNC operator

● Troubleshooting

● Technical Reading

● Repair

● Woodworking 

Hobbies

3D Modeling

● Tabletop RPGs

● Home renovations

● Woodworking

● Rebuilding classic cars

● Lastely Video games. Always love a good VR game.
(Current favorite: The Walking Dead: Saints & Sinners)